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Designing for Touch

Designing for Touch

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Touch introduces physicality to designs that were once strictly virtual, and puts forth a new test: How does this design feel in the hand? Josh Clark guides you through the touchscreen frontier. Learn about ergonomic demands (and rules of thumb), layout and sizing for all gadgets, an emerging gestural toolkit, and tactics to speed up interactions and keep gestures discoverable. Get the know-how to design for interfaces that let you touch—stretch, crumple, drag, flick—information itself. It’s in your hands.

Contents

  1. A Physical Interface (Read an excerpt online)
  2. The Unreliable Screen
  3. Faster Fingers
  4. Gestures
  5. Discovery

Recommended with…

Mobile First

This powerful duo will help you master the touch interface through real-world, practical design techniques and data-driven strategies.

Buy both and save up to 20%

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    Supports Kindle, iBooks, Nook and most other readers and devices.

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  • Paperbacks & ebooks

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What People Are Saying

  • Device guru Josh’s Designing for Touch is the in-depth guide designers have waited for, to help them truly understand the subtle dance between human touch and programmed interface.

  • Essential knowledge for designing the interactions of the future.

  • Touch changes our relationship with software; Josh’s book changes the way we design as a result.

  • Touchscreens create a fresh physical interface to digital systems—are you ready? Josh offers not only guidance but also inspiration for building new, more intuitive ways to interact with information.

About the Author

Josh Clark is the founder of Big Medium, a design agency specializing in connected devices, mobile experiences, and responsive web design for the world’s most forward-thinking companies. Josh has written four other books, including Tapworthy: Designing Great iPhone Apps (O’Reilly, 2010), and he speaks around the globe on what’s next for digital interfaces. In 1996, Josh created an entirely different kind of user interface: the Couch-to-5K (C25K) running schedule, which has helped millions of skeptical exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)

Additional Info

  • ISBN: 978-1-937557-28-7
  • Paperback: 169 pages
  • Published: Oct 29, 2015
  • Also available in: French

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