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A Book Apart

Josh Clark Designing for Touch

Get the know-how to design for interfaces that let you touch—stretch, crumple, drag, flick—information itself.

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Touch introduces physicality to designs that were once strictly virtual, and puts forth a new test: How does this design feel in the hand? Josh Clark guides you through the touchscreen frontier. Learn about ergonomic demands (and rules of thumb), layout and sizing for all gadgets, an emerging gestural toolkit, and tactics to speed up interactions and keep gestures discoverable. Get the know-how to design for interfaces that let you touch—stretch, crumple, drag, flick—information itself. It’s in your hands.

Topics Covered

  • A Physical Interface
  • The Unreliable Screen
  • Faster Fingers
  • Gestures
  • Discovery

Device guru Josh’s Designing for Touch is the in-depth guide designers have waited for, to help them truly understand the subtle dance between human touch and programmed interface.

Carla Diana
Designer-futurist and lecturer at the University of Pennsylvania
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In this excellent book, Josh keeps it practical: offering rationale behind the guidelines, and curating the info at a level that doesn’t bog down or intimidate.

Bill Buxton
Principal researcher with Microsoft Research
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A magnificent book and a welcome breath of fresh air. It has intelligent design principles, an overall refreshing philosophy for touch and gesture, and excellent examples and illustrations.

Don Norman
Director of DesignLab at UC San Diego and author of The Design of Everyday Things
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Touchscreens create a fresh physical interface to digital systems—are you ready? Josh offers not only guidance but also inspiration for building new, more intuitive ways to interact with information.

Rachel Hinman
Author of The Mobile Frontier
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Josh Clark

About the Author

Josh Clark is the founder of Big Medium, a design agency specializing in connected devices, mobile experiences, and responsive web design for the world’s most forward-thinking companies. Josh has written four other books, including Tapworthy: Designing Great iPhone Apps (O’Reilly, 2010), and he speaks around the globe on what’s next for digital interfaces. In 1996, Josh created an entirely different kind of user interface: the Couch-to-5K (C25K) running schedule, which has helped millions of skeptical exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)

Product Details

  • ISBN: 978-1-952616-41-9
  • Paperback: 169 pages
  • Published: Oct 28, 2015
  • Also available in: French

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